So I've been getting serious about writing this auto-rigging tool and it's slowly taking over my life (or current lack thereof). It's turning out pretty sweet-- I've definitely learned a lot and have gotten way better at MEL and C++. My goal right now is to have something cool to show before CTNx next week. Stoked!
This weekend I had to change up the pace and focus on a video game that a few friends of mine and I are creating. It's being submitted for the Microsoft Imagine Cup competition... but really I just want to make a video game regardless.
Here's a rig I built and animated this weekend for the game. The model was a quick collaboration between Jonathan and I. He modelled the shark, and I added the mechanical stuff. But all the credit for the badass texturing goes to him.